novelty-generator

Willie’s Novelty Generator Docs

Because why not?

Overview

For a better understanding of the problem, see the novelty definition page.

Ideas for implementation:

Stage 0: Baseline Novelty

Stage 1: Intelligent Rewards

1) Find which things have most affect on reward and modify those 2) Find some mechanism to ensure that learning isn’t stuck on a downward spiral

Stage 2: Adversarial Novelty

1) Take inspiration from adversarial generative networks 2) Create an environment that’s almost like the existing one, but engineered to be a little bit different

More possible ideas