novelty-generator

About Novelty

Here, we’ll define novelty as “situations that violate implicit or explicit assumptions about agents, the environment, or their interactions.”

We’ll group novelty into multiple levels and three categories: entities and attributes, interactive, and external.

Entities and Attributes

Level 0: Instances

“Previously unseen objects or entities.”

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Level 1: Class

“Previously unseen classes of objects or entities.”

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Level 2: Attribute

Change in a feature or an object or entity, such as color, shape, or orientation, not previously relevant to classification or action.”

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Level 3: Representations

Change in how entities and features are specified, corresponding to a transformation of dimensions or coordinate system, not necessarily spatial or temporal.

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Interactive

Level 4: Relations (static)

“Change in allowed relationshpis between entities such as in object-class hierarchies, or adjacency (if in physical space).”

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Level 5: Interactions (dynamic)

“Change in allowed interactions between entities, i.e., ‘rules of the games’ resulting in state changes”

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Level 6: Capabilities

“Change in objectives of actions, especially in a multi-entity or adversarial environment.”

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External

Level 7: Environment

“Change in the world independent affecting all entities similarly, depending on factors independent of entity.”

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Level 8: Goals

“Change in objectives of actions, especially in an multi-entity or adverarial environment.”

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Level 9: Context

“Change in meaning of actions that provides a different interpretation or narrative frame on a series of interactions.”

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