Here, we’ll define novelty as “situations that violate implicit or explicit assumptions about agents, the environment, or their interactions.”
We’ll group novelty into multiple levels and three categories: entities and attributes, interactive, and external.
“Previously unseen objects or entities.”
Ideas:
“Previously unseen classes of objects or entities.”
Ideas:
Change in a feature or an object or entity, such as color, shape, or orientation, not previously relevant to classification or action.”
Ideas:
Change in how entities and features are specified, corresponding to a transformation of dimensions or coordinate system, not necessarily spatial or temporal.
Ideas:
“Change in allowed relationshpis between entities such as in object-class hierarchies, or adjacency (if in physical space).”
Ideas:
“Change in allowed interactions between entities, i.e., ‘rules of the games’ resulting in state changes”
Ideas:
“Change in objectives of actions, especially in a multi-entity or adversarial environment.”
Ideas:
“Change in the world independent affecting all entities similarly, depending on factors independent of entity.”
Ideas:
“Change in objectives of actions, especially in an multi-entity or adverarial environment.”
Ideas:
“Change in meaning of actions that provides a different interpretation or narrative frame on a series of interactions.”
Ideas: